Development Time Line

A very productive Monday morning

We worked out a couple of key milestones for developing Hurry Hurry Heal Me if we wanted a working demo by the 1st June.

We decided to use an agile working method so that by the end of each week we have an Minimum Viable Product (MVP) which means working on the code and art simultaneously, compared to doing all the code first and then the assets.

Hopefully this means that we can post lovely development photos and videos for everyone to see!

 

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